HeroQuest Project, Post 10: Mummies

Continuing with the HeroQuest undead, and unexpectedly with the greenskins. Here we see the mummies. In HQ terms, the mummies are the big hitters for the undead. Slower even than the zombies, the mummies make up for the lack of speed by having 3 Attack and 4 Defense dice. Those stats are great. I tried... Continue Reading →

7TV’s Clockwork Kid

Finishing up the last of the Argonaut Kickstarter figures before the newer &TV KS arrives. Here we see Argo's one time body guard, the Clockwork Kid. Is he Yul Brynner in West World? Is he a robot version of Clint Eastwood? Does it matter? I didn't waste much time on the face or head for... Continue Reading →

HeroQuest Project, Post 9: Zombies

Too many zombies out there nowadays. Zombies!!!, Zombicide in all it's various forms, and many others. Nowadays there are zombies in modern settings, fantasy settings, zombies in space, and zombies in the old west. Zombies have been ubiquitous for pop culture and gaming for the past 20 years or so. But when HeroQuest came out,... Continue Reading →

7TV Femdroids

Do these look familiar. That's because they should. The Femdroids came as part of the 7TV Argo Kickstarter. They were released by Crooked Dice years ago but you can't have Argo without robot minions. And the Femdroids are just fun. These figures are slightly on the "not safe for younger audiences" side of things. But... Continue Reading →

HeroQuest Project, Post 8: Fimirs

If you grew up playing HeroQuest, most of the miniatures were likely familiar to you. Even if you didn't know what orcs were when you started playing the game, you likely read Tolkien or some D&D novels and recognized orcs for what they were immediately. Goblins, all of the undead, even the heroes with their... Continue Reading →

7TV Robots

More of the 7TV Argonaut Kickstarter. Here we veer away from the more human-form robots from Argo. Archimedes looks sufficiently creepy. Large artificial brain with creepy metal skull and robot legs, what's not to like? Medusa stands out even more from the rest of the Argo cast choices. The colors match well, but the style... Continue Reading →

7TV Dice Rolling Mechanics: Part 2

In an earlier post I wrote about the slightly different dice rolling mechanics in 7TV. To be clear, these apply to all current version of 7TV and are not specific to any of the boxed sets. Plot Points are the currency of the game. Spending them lets you act or react. They are an important... Continue Reading →

The Furies

To be clear, Furies not Furries. If you clicked this looking for Furries, please look elsewhere. More from the 7TV Argonaut KS. Here we have the Fury Squadron, a variation on Argo's standard femdroids designed for fast attack. First thing everyone who has seen them has asked me is, "Why do they have four fingers... Continue Reading →

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