LFTD 2024 Project: The Cannery/Refinery

When you read The Shadow Over Innsmouth (and you should) you will find references to the Marsh Refinery. It’s not clear how the Refinery stays in business or what they even refine. The main character simply accepts what information is provided to him. The reader, however, is left with a clear sense that something is wrong. The stories don’t quite ring true. They refine gold, sure, and there is a reasonable story for where that gold came from. But those stories are old and at odds with the later events that have reduced to town to its current state.

It’s a great trick Lovecraft would pull in his tales. He get criticized a lot for the pulpy style of his stories, especially the italicized ending that lays out the horror in one brief sentence. That’s a relic of the medium and the editors. Deeper than the pulpy obviousness, however, there is a sense of disjointed reality. Where information presented and accepted as fact doesn’t hold up to scrutiny. A casual reader may enjoy the story without ever noting these inconsistencies, like the casual characters in the stories themselves. Often there is a problem with the information presented.

This fits with the Lovecraftian idea of cosmic and hidden horrors. That digging deeper to find truth often leads to a vaster knowledge but a massive gulf of understanding and potentially madness.

What does this have to do with my little painted toys? I have a refinery that needs paint.

In Lurker From The Deep, Episode 2, there is a rather large refinery. The model is shown as the refinery from Sarissa Precision. It comes in a derelict version as well, but I’m gong for a better kempt town.

The refinery itself is quite large, with a foot-print of 7.5″x10.75″. Three stories high. This is going to be difficult to store when done.

The total size does give some ideas for more densely packed gaming. Instead of spreading over a table, you could have a game where players have to use all three levels. That gives you as much playable surface area as a 12″x12″ board but in a small footprint. Room for more buildings and more playable area stacked vertically.

I kept the colors matching the factory buildings for Episode 1. This will fit very nicely into that set and can be used for other games as well. 02 Hundred Hours is a prefect rule set for all of these industrial buildings.

The building does need a sign. There has to be a way to design one that is removable and that can light up. Work for future-Art.

2024 Count:
89 figures painted (0.0927 per day)
0 figures printed
8 figures purchased
6 terrain painted

Leave a comment

Blog at WordPress.com.

Up ↑

Design a site like this with WordPress.com
Get started