LFTD 2024 Project: The Barn

Continuing with the buildings for Lurkers form the Deep, Episode 2. In the back corner of the map in the Feature Pack there is a barn. Small, unassuming, should be easy to build. Why buy a kit? More than enough scrap material lying around. Now I'm wondering what an assuming barn would be like. Son2... Continue Reading →

LFTD 2024 Project: Other Buildings

Continuing work on the board for Episode 2. It requires a a few small buildings, described in the Feature Pack as shops and shacks. The drawing on them makes them look like buildings most often associated with the Old West. Front facades, plank walkways, and not too big. I was tempted to scratch build them,... Continue Reading →

LFTD 2024 Project: The Cannery/Refinery

When you read The Shadow Over Innsmouth (and you should) you will find references to the Marsh Refinery. It's not clear how the Refinery stays in business or what they even refine. The main character simply accepts what information is provided to him. The reader, however, is left with a clear sense that something is... Continue Reading →

LFTD 2024 Project: Scatter Terrain

It was getting obvious that there was a problem. My boards. My boards are flat and boring. My buildings are good, but there is too much open space. I was in desperate (relatively) need of more clutter. Clutter I got. To paint! My clutter comes from a previous Kickstarter from Terrain Crate. I highly recommend... Continue Reading →

LFTD 2024 Project: Episode 1 Board

I have all of the miniatures painted and ready, I hope, for Crooked Dice's "Lurkers From The Deep" Feature Pack for 7TV. Now it's time to turn my attention to the terrain. The buildings, vehicles, and other filler fill two vital roles when playing wargames. First, these terrain features break up the game play area. Buildings block line... Continue Reading →

2024 LFTD Project: The Incubator

In the first episode of Lurkers from the Deep, the villains are producing and packaging some vile and corrupting beverage at their creepy factory. The source of the problem is the Incubator, a strange alien-looking growth that provides the key ingredients for Fiske's Old Peculiar. The heroes have come to stop production of the cure-all that is slowly... Continue Reading →

The Rest of 2023: Some Terrain

I clearly didn't post a lot in 2023. Though I did paint and make a good deal of stuff. The project I chose for the year, Vlad's Army, was successfully completed and played, though it's ready for more action. I worked on some commission buildings for a friend. But what else was completed? Sticking with the buildings, I made... Continue Reading →

Vlad’s Army: Episode Three

Son2 and I played through this Episode back in June or July. Pictures were taken, fun was had, but some of the details of the game are a little fuzzy these months after. No matter. The pictures are the interesting part, right? After working hard the first half of 2023 to get the terrain ready, the board was... Continue Reading →

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