Episode Two is built, but unplayed. We'll get to that soon, I'm sure. That just means there's time to look at the third Episode. This one sees the action move out of the industrial settings of the earlier Episodes and into town. This requires some more generic terrain, buildings that can be used in a... Continue Reading →
LFTD Project: Some Hardscaping Work
For the Lurkers from the Deep, Episode 2, the buildings and other large terrain are done. But the board itself is still lacking. The entire board is supposed to be an industrial dock. This means the main part of the board has to be elevated above water level. I've not worked with pink foam extensively... Continue Reading →
LFTD Project: A Boat and a Boat-House
There is a lot of stuff going on in Episode 2 and lots of details on the board. By God, I'm going to make all of them. Except that little crane. F that crane. No time for that. Unless I can find one for cheap. Skip it. There is a boat. I have a boat.... Continue Reading →
LFTD Project: Ep 1 Needs Trains
Time to get back to Episode 1 and finish that board. It's been 95% complete for weeks now, with buildings and scatter and other terrain ready to go. All except the trains. A significant part of the board is tracks and there are some train cars taking up space and blocking line of sight. Sarrisa... Continue Reading →
Some Less Than Friendly Wildlife
Another small break from the Lurkers terrain building. I'm never going to finish with all of these breaks to paint other things. But the minis are just more fun to paint than the terrain. We start with a polar bear that doesn't really look like a polar bear. The odd shape and unrealistic look is... Continue Reading →
LFTD 2024 Project: The Docks
Episode 2 takes pace at the docks where the villains do villainous things and the heroes are raiding to stop them. So, there have to be docks. Specifically two docks. One roughly 16" long and another about 10" long. Already have the 16" dock from Blood & Plunder games. Never got around to painting it,... Continue Reading →
LFTD 2024 Project: The Barn
Continuing with the buildings for Lurkers form the Deep, Episode 2. In the back corner of the map in the Feature Pack there is a barn. Small, unassuming, should be easy to build. Why buy a kit? More than enough scrap material lying around. Now I'm wondering what an assuming barn would be like. Son2... Continue Reading →
Tribesmen and Beastmen
A pallet cleanser before doing more terrain for Lurkers From The Deep. Sometimes one needs a break and a change. Buildings and boards are great, but miniature figures are the real focus of the hobby. These are from Crooked Dice as part of the Dracula Kickstarter. That's probably going to be the next project I... Continue Reading →
LFTD 2024 Project: Other Buildings
Continuing work on the board for Episode 2. It requires a a few small buildings, described in the Feature Pack as shops and shacks. The drawing on them makes them look like buildings most often associated with the Old West. Front facades, plank walkways, and not too big. I was tempted to scratch build them,... Continue Reading →
LFTD 2024 Project: The Cannery/Refinery
When you read The Shadow Over Innsmouth (and you should) you will find references to the Marsh Refinery. It's not clear how the Refinery stays in business or what they even refine. The main character simply accepts what information is provided to him. The reader, however, is left with a clear sense that something is... Continue Reading →